Rating momentum
Okay: 6.0/10 across 2.3k ratings. Decent score — check if the gameplay loop clicks for you.
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Okay: 6.0/10 across 2.3k ratings. Decent score — check if the gameplay loop clicks for you.
Leans into Strategy, Turn-based Strategy, Role-playing (RPG) — a quick read on whether that fantasy matches what you usually enjoy.
20 media reviews
Mechanicus 2 is a decent strategy game, but the original was a vibe, as the kids say-if the kids spent a lot of time playing turn-based tactics games where cybernetic zealots fought robot mummies.
Read full review ↗Warhammer 40,000: Mechanicus 2 builds on the original game by introducing the Necrons as a fully playable race with its own separate campaign to go through. The same old turn-based tactics gameplay is here and is incredibly satisfying and rewarding, though the game needed a little bit more time in the oven to turn it from good to great.
Read full review ↗Mechanicus 2 is a sequel that boasts solid, tactical turn-based combat. However, the sheer length of the campaign makes frequent skirmishes an annoying grind, while your strength grows very slowly and a significant jump only comes when you research large units.
Read full review ↗Warhammer 40,000 Mechanicus II provides players more units, more locations to explore, and a story that keeps you personally interested in the events.
Read full review ↗A satisfying sequel oozing with grim, dark charm that's easy to recommend to fans of 40k and strat fans alike.
Read full review ↗A solid and engaging turn-based tactics game that doesn't have any major flaws but, at the same time, doesn't really stand out.
Read full review ↗Warhammer 40,000: Mechanicus II builds on an extremely solid foundation from the first game and takes an interesting path forward. Instead of completely transforming its identity or chasing genre trends, this sequel expands the scale of the conflict and adds new layers around its tactical combat. Players now choose between two complete campaigns, taking the side of either the Adeptus Mechanicus or the Necrons, each with their own characters, progression structures and perspectives on the conflict. At the center of this dispute is Hekateus IV, a planet that stops being just a setting and becomes an active piece of the campaign. The war does not happen only inside missions. It happens between them as well. The result is a game that tries to turn every territorial advance, every completed mission and every chosen unit into something connected to a larger structure.
Read full review ↗Warhammer 40,000: Mechanicus II is a game with pretty obvious flaws that won’t deter fans of the franchise already, but the glacial pace, lack of variety, and limited selection of music may make this hard to swallow for others. There is a “rustic” charm to it as someone who grew up on PC games like this, and it does provide an interesting Warhammer experience even as someone who’s only glanced at the wider property. If you do want to take up arms, the presentation, art, visuals, and well-realized cast, combined with a fairly modular experience, could provide dozens of hours of fun.
Read full review ↗Warhammer 40,000: Mechanius II might have been more enjoyable; nothing in it is inherently bad, if it weren’t also a boring experience. There are so many franchises in the Warhammer universe to stack it against where it falls considerably short, but even more turn-based tactical games that it just fails to live up to
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