Rating momentum
Pretty good: 7.1/10 across 92 ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.1/10 across 92 ratings. Overall vibes are good; safe to add to your backlog.
Leans into Puzzle, Adventure, Indie — a quick read on whether that fantasy matches what you usually enjoy.
15 media reviews
Paper Cut Mansion offers some interesting dimension-hopping gameplay, enjoyable puzzles, and unique cardboard visuals that make it standout from similar titles in the genre. However, it's ultimately let down by its slow pacing and repetition of content.
Read full review ↗There is a good game in Paper Cut Mansion, but it would need at least a year polishing and refining what's here to make it worthwhile. As it is, the interesting concept and excellent art direction can't make up for shallow gameplay and clunky mechanics. Nothing in this game is terrible, but there are far better roguelites out there to spend your time and money on.
Read full review ↗Paper Cut Mansion makes a great first impression, with its original environments and characters. The adventure game mechanics, mostly linked to the NeoCortex, are also well-implemented, although a little more clarity in room layout would have helped. The ideas for the other two dimensions are less interesting but add important variety. The entire experience starts off a little slow but there’s plenty of intrigue to keep players engaged after a few hours.
Read full review ↗Paper Cut Mansion is a cute and spooky roguelite with a brilliant sense of design and a tantalizing mystery at its core.
Read full review ↗Quite a unique light scary game, where players can enjoy an interesting graphic style, exciting action, fun puzzle and revealing the story and mystery of the house.
Read full review ↗Paper Cut Mansion is a quirky and fun little indie to play when you have an hour or two kicking about and you don’t want to exhaust your brain with anything too taxing. While it has a lot of positives going for it, like cute little puzzles, peculiar characters and buckets of charm, it fails to deliver any substance to go with it. The puzzles are not hard, the story isn’t captivating, and the tedious repetition makes it somewhat of a chore to pick up again. For me, it doesn’t maximise that full potential to make me want to come back for more.
Read full review ↗It's really too bad that the gameplay doesn't come anywhere close to matching the inventiveness, because, as I said up top, Paper Cut Mansion is just brimming with ideas. There's a huge gap, unfortunately, between coming up with something cool and making it work, and unfortunately it's not a divide that this game is able to bridge.
Read full review ↗Paper Cut Mansion is a fun, if simplified, roguelite that benefits from a charming art style. The game opens with a warning that the adventure is themed around horror but it’s really hard to be scared of violent paper cutouts. Getting around each floor of the house can be a little disorienting because there is no map or landmarks to get your bearings. That confusion wears away the longer you play, however. There are a lot of familiar modular elements that become more noticeable with each playthrough. With its procedurally generated level design, a staggering number of endings, and creative artistic spark, Paper Cut Mansion is fun and can be enjoyed in short bursts.
Read full review ↗If you're longing for any other recent roguelike of your choice, I'd say that at the very least it's worth trying out Paper Cut Mansion and finding out how much the game's flaws weigh on your taste, as its qualities certainly set it apart.
Read full review ↗Undoubtedly unique from a visual design standpoint, there’s some appeal here but it’s lost in confusing gameplay
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