Rating momentum
Okay: 6.2/10 across 1.5k ratings. Decent score — check if the gameplay loop clicks for you.
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GreedFall: The Dying World is a 2026 Role-playing (RPG), Adventure game rated 6.2/10 from 1.5k ratings, with a main story of about 40h, available on PC (Microsoft Windows), PlayStation 5, Xbox Series X|S.
Okay: 6.2/10 across 1.5k ratings. Decent score — check if the gameplay loop clicks for you.
Leans into Role-playing (RPG), Adventure, with a main story around 40h. Check if that style and time commitment fit you.
20 media reviews
Greedfall: The Dying World fails to live up to the potential showcased by its flawed but ambitious predecessor, resulting in a wearisome experience that is merely 'okay'.
Read full review ↗Greedfall The Dying World is a really fun game, the true potential of which is crushed by its unfinished state.
Read full review ↗GreedFall: The Dying World works when its choices and factions click, but rushed execution, uneven missions, and unrefined combat keep it from fully taking off.
Read full review ↗Greedfall II had a big ask to follow on from the original which I enjoyed a lot even if it had its annoyances and limitations such as repetitive dialogue choices. Greedfall II feels much more refined in terms of graphics, story and dialogue. The new combat system was a bold choice but it’s a risk, allowing players to try their hand at both real time and tactical styles. Returning players will find a lot to enjoy here, but newer players will be able to pick things up easily enough as well.
Read full review ↗Despite unfortunate launch-window technical issues, Spiders' ambitious shift towards turn-based combat results in a commendable prequel.
Read full review ↗If you are a fan of this studio’s work or simply looking for an interesting story-driven RPG, GreedFall: The Dying World is definitely worth trying.
Read full review ↗Greedfall: The Dying World is a great return to its rich universe by flipping the perspective of the main storyline and letting players view the story from another angle, the islanders’ point of view. This narrative shift is one of the game’s strongest selling points, adding emotional depth and moral ambiguity to the conflict between colonists and natives. The world- building, faction dynamics, and player- driven choices remain engaging and heighten the replayability, especially for diehard fans of story-driven RPGs. However, while the foundation is solid, the execution isn’t always consistent. The writing and voice acting fluctuate in quality, and not every quest carries the same narrative weight of consequence. The RPG systems – skills, attributes, and talents – offer satisfying freedom in shaping your character as you want, but the combat system, despite its added tactical options, can feel somewhat limited and occasionally unbalanced, with basic attacks often overshadowing abilities. In the end, the game succeeds in expanding the Greedfall universe with meaningful ideas and player agency, but it falls slightly short of its full potential due to a lack of polish and consistency in key areas.
Read full review ↗Though the narrative is laudable both in terms of its uniqueness and for mirroring similar real-world conflicts from the colonized’s point of view, the game falls afoul of some of the same shortcomings as its predecessor and, in the case of its revamped combat system, even makes some new missteps all of its own.
Read full review ↗GreedFall 2: The Dying World gets a lot right and fans of the first game should be pleased, though the sequel's shift in combat style somewhat limits accessibility and makes it a tough sell to newcomers.
Read full review ↗Spiders remains the best of the B-tier European RPG developers, and that’s a compliment. Belonging outside of the big-budget blockbuster developers affords a creative freedom that Spiders has never been hesitant to embrace.
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