Rating momentum
Pretty good: 7.3/10 across 840 ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.3/10 across 840 ratings. Overall vibes are good; safe to add to your backlog.
Leans into Platform, Puzzle, Adventure — a quick read on whether that fantasy matches what you usually enjoy.
7 media reviews
Goodbye World is an important game development story for gamers and developers alike. It has interesting characters, fantastic art design, and pacing that kept me engrossed in the narrative from start to finish. Unfortunately, its game within a game will polarize players, who will either love its retro-inspired platforming or loathe its stop-go positioning within the story. Goodbye World is a must-play experience for the story alone, so if you find yourself with an hour or two to kill and $12 to spare, Goodbye World says “hi!”
Read full review ↗GOODBYE WORLD provides a great tale, albeit one without too much room to grow. Those who don’t mind a brief story will enjoy this tale of game development, but it needed more time to really flesh out this pair of fledgling designers.
Read full review ↗Independent narrative adventure game Goodbye World makes an attempt to address significant issues like friendship, the struggles of youth, and the issues facing the video game industry, but without fully succeeding. The game's limited and very brief gameplay fails to pique the player's interest in the subjects it covers, despite having attractive pixel art graphics and a minigame within the game itself.
Read full review ↗GOODBYE WORLD presents us with a reality check for all those who have wished at some point to devote themselves to their true passion. In addition, the artwork is beautiful.
Read full review ↗Goodbye World tells an interesting story about game development, but the slow pacing and gameplay issues really let it down.
Read full review ↗An unusual mix of a non-interactive story pondering the perils of game development and a decent puzzler
Read full review ↗While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
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