Rating momentum
Aww Amazing!: 10.0/10 across 75 ratings. This score says: bump it to the top of your backlog.
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Aww Amazing!: 10.0/10 across 75 ratings. This score says: bump it to the top of your backlog.
Leans into Adventure — a quick read on whether that fantasy matches what you usually enjoy.
20 media reviews
In some ways, it feels counterintuitive to write a review of Dear me, I was… - a title which centres upon capturing heavy feelings that can't be so easily put into words. However, it's not every day that a visual novel successfully manages to craft a moving narrative about art, life, and the passage of time solely on the merit of its visual and musical storytelling.Even if the game itself remains silent, Dear me, I was… is worth talking about.
Read full review ↗A brief, suspended moment that won’t speak to everyone. Dear Me, I Was embraces its short-story format and unique vision, with no extra modes or unlockable content. For those open to experiencing a video game short film, it leaves a surprisingly lasting impression. Ultimately, Dear Me, I Was is aimed at a curious audience, ready to challenge their definition of video games and embrace this kind of hybrid creation.
Read full review ↗Dear Me, I Was… is a brief but intense experience, distinguished by its sensitivity and unique visual style. Its minimal interactivity and short length may not appeal to everyone, but those seeking a contemplative and emotional experience will find it remarkable. It's a reminder that video games can also occasionally cross over into the realm of art.
Read full review ↗Dear Me, I Was tackles the challenge of telling a story without any text at all, and it does so with a fair amount of success. At the same time, however, it lacks the impact its emotional moments feel like they’re meant to have. Overall, it’s a short chronicle of a woman’s life that might make you reflect on your connections with the people around you.
Read full review ↗Dear me, I was… is a bold attempt to explore new narrative territories in the videogame medium, not without imperfections, but still capable of leaving a mark.
Read full review ↗Dear me, I was… is a short experience that heavily relies on your ability to connect emotionally with the protagonist. The game does a great job with its storytelling, and while I wasn't able to connect with it as much as I would've liked, I do acknowledge how impactful this story could be for those who are able to connect with the protagonist.
Read full review ↗Dear Me, I Was… isn't just a game: it's an interactive reflection on life, choices, and feelings. In just 45 minutes, it manages to move more than many long narratives, leaving scars and colors that linger even after the final credits. A delicate, profound, and unforgettable experience.
Read full review ↗Do I recommend the Dear Me, I was…? Absolutely. Do I think the game is worth it at $7.99? I’m going to say no here. If there was just a little bit more to do in the game from a gameplay perspective, like Florence? I would. I’d say $5 is the sweet spot here, so I’d definitely hop on it if I saw it on sale.
Read full review ↗Anyone expecting a new adventure game with illustrations by former CING developer Taisuke Kanasaki will likely be disappointed. The few, rudimentary interaction options are limited to single clicks on highlighted objects and won't challenge players. What you do get, however, is a poignant story about a woman's life, accompanied by fantastic visuals and an atmospheric soundtrack. If that's enough for you, then it's definitely worth checking out.
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