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Crown of Greed

Crown of Greed

|Simulator, Strategy

6.0 /10

Okay

Niche

662 ratings
Where to get it
Trailers & screenshots
Why play it

Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.

Game highlights
Rating momentum

Okay: 6.0/10 across 662 ratings. Decent score — check if the gameplay loop clicks for you.

Play style

Leans into Simulator, Strategy, Indie — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

4 media reviews

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Media

Member

SECTOR.skUni · 30 Apr, 2026
7/10

Crown of Greed is a good clone of the Majesty series, but it doesn't bring any new ideas and it might be worth waiting a while longer for the remaining bugs to be fixed. It's also a shame that it only contains a campaign, although it's good, but nothing more. You can relax and have fun playing the game, just don't expect too much from it.

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La Orden del PixelFranco Borgogna · 19 Apr, 2026
7.5/10

BLUM Entertainment picks up where Majesty left off to create an entertaining game that, despite its missteps, revives a very distinctive subgenre within the RTS genre. It’s an interesting, fun, and—to a certain extent—original game that’s a pleasure to play, even if you have to turn a blind eye to certain aspects at times.

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Digitec MagazineKim Muntinga · 16 Apr, 2026
8/10

"Crown of Greed" replaces direct control with indirect incentives, which takes time to get used to and isn’t always well explained. The rough onboarding, occasional lack of clarity, and limited hero progression hold it back. But once it clicks, it offers a distinct strategic flow where your influence feels meaningful without full control.

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GameHallZeca Rabelo · 15 Apr, 2026
6/10

Crown of Greed arrived too early. Not in the sense that the concept wasn't mature—because the concept is excellent and well-executed at its best. It arrived too early in the sense that it launched with bugs that severely hindered the first impression of a game that relies on functional AI for its core premise to make sense.

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