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Crabmeat

Crabmeat

|Adventure

8.5 /10

Aww Great!

Niche

195 ratings
Where to get it
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Why play it

A short first-person-point-and-click-survival-horror game set in a future Antarctic fisheries region where you are a prisoner tasked with crabbing for the priceless southern King Crab.

Game highlights
Rating momentum

Aww Great!: 8.5/10 across 195 ratings. Word of mouth is strong — if you like the genre, go for it.

Play style

Leans into Adventure — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

8 media reviews

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Thumb Culture20 Mar, 2026
6/10

Crabmeat offers a short and enjoyable fishing experience. Using the boats various cranes, and navigation allows the player to easily become immersed as they play. I loved sorting the crabs out, and seeing them bonk each other as they ragged dolled. The overall atmosphere was nice, with the eeriness of what is going on. However, the story itself, or mystery I would say, was rather lacklustre. Another minor issue is with Crabmeat’s movement. I understand it is advertised as a point & click game, but the movement really suffers for this. It would be best to ditch it, or at least offer the player the choice to toggle it off. It may not be the strongest mystery game, but I would say picking it up for the fishing aspect is decent enough. Especially if Crabmeat is on sale. So I will be awarding it the Thumb Culture Silver Award.

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Impulsegamer15 Mar, 2026
8/10

Taking major inspiration from other indie games in both gameplay and graphical design, Crabmeat is a fun, decently paced horror fishing game with incredible attention-to-detail and lackluster visuals.

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MonsterVineBranford Hubbard · 14 Mar, 2026
8/10

Crabmeat offers a part thriller, part fishing sim experience that explores fishing, or more specifically crabbing in a more in depth way than many games do with the obligatory fishing mini-game. Whether you’d like to find out more about the hostile crabs, the Feudostate, or just want to spend some time crabbing, this game could fulfill any of those options.

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TheSixthAxisSteve C · 13 Mar, 2026
7/10

Crabmeat is a great short-form horror game that delves deep into the existential dread of both being in debt and being stranded in an unforgiving sea. The challenge and threat amps up throughout the 3-hour playtime and everything culminates in a conclusion that works as a suitably fantastic payoff. Similar to a game like Threshold, this is a one-sitting experience that shows the range of indie horror gaming.

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MKAU GamingMike Bridge · 11 Mar, 2026
5/10

Overall, Crabmeat is a nice little game. It takes the realistic machines and processes from crab fishing and mixes them into a horror game. While this is an unusual mix, with the storyline, it actually works. If you’re after a little challenge and enjoy the fishing process, jump in and see if you have what it takes to clear your debt and head back to society; your family will thank you.

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Loot Level ChillLyle Pendle · 11 Mar, 2026
6/10

Crabmeat is a decent fishing game, but if you go into it expecting to get scared by the horrors of the sea then you'll be sorely disappointed.

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Maximum UtmostZoey Handley · 10 Mar, 2026
9/10

Crabmeat’s horror atmosphere is breathable. Its crabbing manages to claw its way out from under the darkness without compromising it. Its outstanding work-a-day gameplay alongside a great attention to detail creates a very involving experience all around. The restraint it shows in certain areas, especially when it comes to narrative and runtime, allow it to succeed in just about every facet. I can’t remember the last time I found a horror game so satisfying, which is a weird thing to say about horror. I’m a little afraid.

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JetsonPlaysGamesTaylor Rioux · 10 Mar, 2026

Ultimately, while the seafaring aspect of Crabmeat has its own meditative qualities, I find it fails to live up to its inspirations and aspirations. The open nature of the sea and sky takes away from any sense of claustrophobia found in similar minimalist titles like Iron Lung, and without any real pressures or threats to be found (outside of a few notable exceptions), I mostly found myself hoping for a future where interesting things might happen — a hope that was so rarely realized.

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