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Shenmue III

Shenmue III

|Japan, Germany|Role-playing (RPG), Adventure

7.1 /10

Pretty good

Hot

1.5k ratings
Trailers & screenshots
Why play it

Shenmue III is an action-adventure video game and the sequel to the 2001 game Shenmue II. It follows teenage martial artist Ryo Hazuki in his quest to find his father's killer in 1980s China. In 2015, Suzuki launched a Kickstarter crowdfunding campaign to help fund Shenmue III and the campaign met its initial target of $2 million USD in under eight hours. The campaign ended in July having raised over $6 million, becoming the most funded video game in Kickstarter history.

Story and worldbuilding

Shenmue III begins March 21, 1987. Ryo Hazuki has made his way to Guilin, China in search of his father's killer, Lan Di. There he meets a new travelling companion, Shenhua Ling, and learns of a legend from her village that has foretold their path together. The story continues as Ryo and Shenhua start off on a new journey that will take them farther into enemy territory, deeper into mystery. Part I: Bailu Village Shenmue III begins in Bailu Village in Guilin. Shenhua begins to suspect that perhaps Lan Di and the Chi You Men abducted her adoptive father, Yunshen Yuan, which would explain his sudden mysterious disappearance, and so she intends to rescue him, her motives overlapping with Ryo's. Ryo and Shenhua discover that a group of thugs have attacked and raided several stonemasons in search of the Phoenix Mirror, leaving their houses a mess. This includes stonemason Guowei Xu. With the help of martial arts expert JiuSi Sun, Ryo defeats the thug leader, Yanlang. Shenhua interrogates Yanlang and learns her father and Xu are in Niaowu. Ryo and Shenhua are also attacked by familiar face Chai, but Ryo thwarts him away.

Game highlights
Rating momentum

Pretty good: 7.1/10 across 1.5k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Role-playing (RPG), Adventure, Hack and Slash — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

20 media reviews

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IGNKyle Hilliard · 22 Nov, 2019
5.9/10

Rejoining Ryo Hazuki's quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development.

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GameSpotHeidi Kemps · 3 Dec, 2019
5/10

Shenmue III hasn't changed much from its Dreamcast-era roots--and it can't reach its full potential as a result.

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EurogamerMartin Robinson · 20 Nov, 2019
8/10

A bewitching time capsule that transports us to late 80s China, and to turn-of-the-century video games.

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PC GamerAndy Kelly · 26 Nov, 2019
8.3/10

A seamless continuation of the series that makes up for its limitations with pure heart. It's like Ryo never left us.

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PolygonLaura Kate Dale · 20 Nov, 2019

It’s not the lack of elegant dialogue or the glitches that make this game so disappointing, but the idea that a series that was so obsessed with what would be possible from gaming in the future has turned into a way for people to attempt to revisit the past.

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GamesRadar+Justin Towell · 22 Nov, 2019
8/10

A magnificent, authentic, totally uncompromised sequel that crucially ignores virtually every gaming trend of the past 18 years.

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Game InformerAndrew Reiner · 26 Nov, 2019
6/10

Exploring small towns is still fun and rewarding until you have to engage in battle and dialogue. Then it falls apart

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Rock, Paper, ShotgunMatthew Castle · 26 Nov, 2019

For better and for worse, Shenmue III is a perfect continuation.

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VG247Kirk McKeand · 19 Nov, 2019
6/10

Despite these annoyances, despite the fact that it’s a game designed with decades-old sensibilities, I enjoyed my time with it. It doesn’t have the conclusion we’ve been waiting two decades for and it barely drives the story forward at all, but the climactic battle is as satisfying as that 70-man tussle in the first game’s harbour.

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DestructoidChris Carter · 22 Nov, 2019
7/10

I was torn writing this review as I went back and forth multiple times on whether or not Shenmue III's adherence to the past was worth the squeeze. In spurts, it's not. But as I walked back to Shenhua's cottage to turn in for the night after a hard day's work, earning back the money I had gambled away, it hit me: people just aren't making many games like this anymore. We may never even get something like this again if Shenmue IV isn't greenlit, which would be a shame.

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