Rating momentum
Pretty good: 7.8/10 across 1.2k ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.8/10 across 1.2k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Strategy, Role-playing (RPG), Adventure — a quick read on whether that fantasy matches what you usually enjoy.
17 media reviews
Rune Dice is a short, frustrating experience made even more so by a lack of difficulty tuning. I genuinely was in disbelief when the cutoff for content after the first third of the game was reached, which led me to listen to the same music and repeat the easiest level nearly a dozen times if not more to only learn the Bard is incapable of actually besting the latter stages. Rune Dice was already a novelty in concept, and in practice, you may just want to grab a pair of dice and roll those instead.
Read full review ↗Rune Dice is really an enjoyable game that I’m surprised doesn’t have plans to go on mobile phones like BALL x PIT. It’s honestly a game you can fight the urge if you don’t want to do the adventure in Pen and Paper. Or you’re wanting to play pool with a more square appearance. My only grip with the game is really just the music being too reparative to cause my brain to desync. I’ve actually bought this game for a few friends that I play DnD with and they really enjoy the game as well. Here’s to hoping this concept will evolve just like the dice that grow with each collision. I give Rune Dice the Thumb Culture Gold Award
Read full review ↗Rune Dice is an absolutely brilliant roguelike that blends physics, strategy, and build crafting into one of the most addictive gameplay loops I've experienced in a long time. Whether on a laptop or a Rog Ally X, it is the kind of game that constantly pulls you back for one more run, one more build, and one more chance to create the perfect chain reaction.
Read full review ↗Even if Rune Dice isn’t quite at the very top of the genre, it’s definitely in the upper tier. For me, the key measure of success for a roguelike deckbuilder is how often you reach the end of a run and say to yourself, “Okay, just one more, but that’s it!” – and there have been several nights where I’ve found myself getting to bed a little too late because I was sure I had one good run of dice just around the corner. If that’s not success, I don’t know what is.
Read full review ↗Rune Dice is a great idea with good execution. Combining dice like you're playing a game of billiards or hockey is excellent, allowing risky trick shots that offer substantial reward if you can make it. But the game doesn't go far enough, with each run ending in half an hour and limiting how much you can experiment with builds. There's the potential in here for an excellent game, but what we have is simply a good one.
Read full review ↗For those who appreciate roguelites with mechanical depth and are willing to invest time learning their nuances, Rune Dice offers hours of content with consistent replayability. It's a title that rewards patience and experimentation — and, with a few key adjustments, has everything it takes to establish itself as something exceptional within the genre.
Read full review ↗Rune Dice is a roguelite that stands out for its simple yet addictive gameplay. While it suffers from a lack of ambition, the title from Smart Raven Studios deserves a look for those who enjoy quick, unpretentious games that are easy to understand and fun to master. Furthermore, unassuming but well-executed ideas will always have a place in the world of games. It's just a shame that, in this specific case, the lack of depth took its toll—maybe next time?
Read full review ↗Rune Dice is a simple, addictive, and fair roguelite that can be played in short bursts or longer sessions. Its dice throwing mechanics are sublime, and will tickle your brain in all the right ways.
Read full review ↗Rune Dice does not have to be a game that requires deep thought for all actions taken in it. Rather, the game focuses on the dynamics of playing dice. In most scenarios, the gameplay ends up being more about adjusting to the dice dynamics rather than making strategies to play the game.
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