Rating momentum
Okay: 6.3/10 across 111 ratings. Decent score — check if the gameplay loop clicks for you.
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Okay: 6.3/10 across 111 ratings. Decent score — check if the gameplay loop clicks for you.
Leans into Role-playing (RPG), Adventure, Visual Novel — a quick read on whether that fantasy matches what you usually enjoy.
18 media reviews
But this review isn't about what other people might think, it's about what I think. To me, what matters most is if I had fun or not, and I had a lot of fun with Ray Gigant.
Read full review ↗Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
Read full review ↗This visual novel / dungeon crawler hybrid does a number of interesting things with its characters and gameplay, but falls short of excellence due to a poor conclusion and lack of challenge.
Read full review ↗Ray Gigant takes some risks in game design to create a unique JRPG experience.
Read full review ↗I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music
Read full review ↗A collection of good ideas held back by subpar execution, 'Ray Gigant' feels too easy and dull for its own good. I desperately wanted to love it, but outside of the soundtrack, there's little I can say I ultimately enjoyed here. For those looking to get into the genre, the developer's own 'Demon Gaze' does a tremendous job of welcoming newcomers and working as a terrific dungeon crawler in its own right. 'Ray Gigant', however, just feels hollow.
Read full review ↗Ray Gigant follows a lot of the RPG dungeon crawler tropes, while changing up the protagonists and enemies just often enough to keep things from getting boring. It’s not a challenge by any means, taking the focus away from grinding, and instead onto sitting back and enjoying the journey.
Read full review ↗All together Ray Gigant was very impressive and it’s extremely easy to get lost in the world they created. I fell in love with all of the characters and their stories. If you are a big anime fan and a lover of RPG’s like me, I definitely recommend this game. You could beat this game in around 20 hours if you speed through it, but if you decide to take your time and see the different endings this game has to offer you will not be upset with what you get.
Read full review ↗The monsters all look fantastic, and the artwork by Fuji Mogeo is probably the best I’ve seen in a game outside of Vanillaware. I’ve already ordered copies of Demon Gaze and Stranger of Sword City thanks to Ray Gigant giving me an itch, which I’ve yet to scratch.
Read full review ↗he slow start to this game really almost made me give up on it. I am glad I waded through because the battle sequences are fun and challenging. Then the change in team keeps from getting complacent in the moves and abilities available. Some of the character interactions can be a bit odd, mostly in Ichiya’s section related to the female characters around him. But there are other more endearing and interesting interactions that make up for some of the oddities.
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