Rating momentum
Pretty good: 7.6/10 across 2.3k ratings. Overall vibes are good; safe to add to your backlog.
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Pathway is a 2019 Strategy, Turn-based Strategy, Tactical, Role-playing (RPG), Adventure, Indie game rated 7.6/10 from 2.3k ratings, with a main story of about 7h, available on Linux, Mac, Nintendo Switch, PC (Microsoft Windows).
Pretty good: 7.6/10 across 2.3k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Strategy, Turn-based Strategy, Tactical, with a main story around 7h. Check if that style and time commitment fit you.
20 media reviews
Pathway brings together RPG tactics and roguelite progression with a unique Indiana Jones setting, but it doesn't have the depth to feel replayable.
Read full review ↗Pathway is a workmanlike XCOM-lite whose breezy tone stumbles into some tired tropes.
Read full review ↗Crisp combat let down by boring enemies, repetitive missions and a disconnected story.
Read full review ↗I think it’s a generally inoffensive game with extremely charming presentation that’s badly suited for the ritualistic plonking down of oneself in front of a chunky desktop PC
Read full review ↗Pathway is a competent game. Just competent. Definitely not great, maybe not even good, but certainly competent. It's blend of randomized storytelling and XCOM-style combat is well done, but it doesn't prove to remain consistently entertaining in the long run. Those of you who are absolutely starved for this kind of game may want to cautiously investigate. Otherwise, just pick up the XCOM 2 Collection or Mario + Rabbids for a much more enjoyable take on the genre.
Read full review ↗Pathway overall feels like a lite version of a turn-based game, and the monotony sets in fairly quickly. There are no plot twists to keep the story engaging, because there really is no story but rather the shallow foundation of one. Although the game can be beaten in 10 to 20 hours, it's questionable whether many gamers will see it through to the end. It may suck players in for a while, but the game simply is not dynamic enough to maintain interest long term. In the end, Pathway feels all the more dissatisfying because it had such potential. Robotality’s creation can be compared to an itch under the skin that can almost be scratched, but not quite.
Read full review ↗Sure, the idea’s aren’t genre defining and the story itself is a bit of a cheesy romp, but when my biggest complaint is that the port to Nintendo Switch could really have done with narrative and UI text that isn’t minuscule, there’s not a lot wrong. Pathway is a wonderfully upbeat ode to adventure flicks of old. The deliberately arcane pixel art shines though while the tone and setting never make gameplay a second fiddle.
Read full review ↗Pathway has a lot to offer. It’s got aspects of a tabletop roleplaying/board/resource management/strategy game all in one. And while that may sound like a confusing mash-up, it’s executed quite well. Really, my biggest complaint is the steep difficulty curve, as each mission seems significantly more difficult than the one before it. While there are options to reduce the difficulty, even still it felt needlessly hard at times. The last thing I’d like to mention about this game is something I haven’t encountered before: the ability to turn off the violence against the dogs in the game. Sometimes you will be attacked by dogs, and there is an option that when you defeat them, rather than dying, you can have them simply run away. As a lover of doggos (especially my derpy dog, Link), I found this to be a wonderful addition to the game.
Read full review ↗Pathway still overall does a great job of feeling like a procedurally generated Indiana Jones adventure, as you take a motley crew of 1930s adventurers on a quest to beat the crap out of Nazis and prevent cultists from unleashing doom. The variety of options, whether it's the lengthy list of characters, possible events, or combat scenarios, help make this game a joy to play and even revisit. There might only be five campaigns, but the well-done procedural generation makes each run unique enough to warrant a repeat viewing.
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