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Katana Kami: A Way of the Samurai Story

Katana Kami: A Way of the Samurai Story

|Japan|Role-playing (RPG), Adventure

5.7 /10

Meh

Niche

415 ratings
Trailers & screenshots
Why play it

The Way of the Samurai is forged in battle! Play as a ronin during Japan's Meiji Restoration in the volatile Rokkotsu Pass. The swordsmith Dojima falls into debt and his beautiful daughter is taken as collateral. Help repay the debt by crafting swords by day and exploring the mysterious, twisting dungeons of the Ipponmatsu Cave for valuable materials at night.

Story and worldbuilding

Once upon a time, a blacksmith and his daughter lived beside the lone pine tree, Ipponmatsu, at a mountain pass. However, the man was somewhat... irresponsible with his money. His home and business were constantly in financial trouble. Eventually, his daughter is taken as collateral for his debts... "I will help you repay your debt." Before the hopeless blacksmith appeared an amicable samurai. Though his motivation was unclear, he offered to help the blacksmith with his money problems.

Game highlights
Rating momentum

Meh: 5.7/10 across 415 ratings. Watch some gameplay or wait for a sale before deciding.

Play style

Leans into Role-playing (RPG), Adventure, Hack and Slash — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

16 media reviews

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Media

Member

Push SquareRobert Ramsey · 20 Feb, 2020
6/10

It's just not good enough for a game that revolves around loot and item management.

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RPG SiteJosh Torres · 21 Feb, 2020
6/10

Way of the Samurai returns with a smaller, more restrained, spin-off title that's an interesting experiment of how it would fare as an isometric roguelite, yet it never manages to capitalize on its ambitious gameplay systems.

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RPG FanBob Richardson · 20 Feb, 2020
5.5/10

No one should play this. Whatever your genre or thematic preference, there are assuredly several better options.

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WccftechKai Powell · 11 Mar, 2020
7/10

Katanakami: A Way of the Samurai Story is on the easier side of the spectrum for a Mystery Dungeon title, but the way it infuses the genre with decent swordplay.

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Hardcore GamerJeremy Peeples · 25 Feb, 2020
8/10

Katama Kami: A Way of the Samurai Story is a well-crafted adventure that mixes rogue-lites with sword play in interesting ways.

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Worth PlayingChris Barnes · 1 May, 2020
4/10

Despite decent music and my love for samurai games, I cannot recommend Katana Kami: A Way of the Samurai Story. There is little pay-off to finishing the game, aside from a cut scene and a new post-game dungeon. The bugs and clunky menus encountered along the way make the journey an absolute slog. There are better roguelites, loot-driven RPGs, and samurai games out there.

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Cubed3Albert Lichi · 13 Apr, 2020
8/10

Katana Kami: A Way of the Samurai Story is likely going to still be a cult classic like its predecessors. This experiment has proven to be a huge success. Even gamers who are turned off by the words 'procedurally-generated' and 'roguelike,' might actually enjoy this new take on ronin simulation. It is mostly elevated thanks to the combat, and the attention to detail of choices that can be made to tip the scales in one's favour. Don't expect something like Ninja Gaiden 2, since the combat here is more methodical and gritty.

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DarkZeroDominic Sheard · 27 Mar, 2020
6/10

Katana Kami: A Way of the Samurai Story will most likely not satisfy fans looking for the next Way of the Samurai, due to the smaller scale and its genre.

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Game Freaks 365Kyle Bell · 25 Mar, 2020
4/10

Basically, this is a PS2 game running on the PS4 with a veneer of next-gen graphics. In 2020, that's unacceptable even as a throwback to a different era. To come full circle, the idea for Katana Kami: A Way of the Samurai Story is solid. The execution is not.

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PSX BrasilPaulo Roberto Montanaro · 12 Mar, 2020
7/10

Katana Kami: A Way of the Samurai Story manages to balance, in a very competent way, a simple, dense and efficient gameplay with a differentiated system of resource and objective management. It brings a very direct story that has its greatest asset in the setting. Menus, canvas elements and even the artistic style bring good ideas, but they also present some problems, and the repetition of iterations can be more tiring than it should.

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