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I Have No Mouth, and I Must Scream

I Have No Mouth, and I Must Scream

|United States, France|Adventure, Puzzle

8.9 /10

Aww Great!

Hot

4k ratings
Time to beat
Main + extras
8h
Complete
12.1h
Trailers & screenshots
Why play it

I Have No Mouth, and I Must Scream is a point-and-click adventure game based upon Harlan Ellison's short story of the same title. The game's story is set in a world where an evil computer named AM has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years. Each survivor has a fatal flaw in their character, and in an attempt to crush their spirits, AM has constructed a metaphorical adventure for each that preys upon their weaknesses. To succeed in the game, the player must make choices to prove that humans are better than machines, because they have the ability to redeem themselves. Woven into the fabric of the story are ethical dilemmas dealing with issues such as insanity, rape, paranoia and genocide.

Story and worldbuilding

Cold war paranoia and hysteria dominated the civilized world in one form or another from the Russian Revolution in 1917 to the crumbling of the Berlin Wall in 1989. For most of the 20th century the human race lived in a state of repressed panic and diminution of personal freedoms. But all that ended and the threat of nuclear holocaust blew away as lightly as the tabloids that fueled the paranoia. No more threat of war, and the world moved forward into a new age of thousands of brushfire wars in countries no one had ever heard of. Safe at last. In a pig's eye. What none of us knew was that during the years 1945 to 1989, the three great superpowers had set in motion secret projects that would permit vast subterranean complexes of self-repairing computers to wage a global war too complex for mere human brains to oversee. The Chinese computer was sunk in the frozen Manchurian steppes. Five miles down, protected from the heat of the Earth's molten core. The Russian mechanism in all its awesome complexity went to the deep well beneath the Urals. Six point three miles deep, far from the prying eyes of U-2 flyovers and tectonic scans. The American computer, co-sponsored by Great Britain and Israel and other "interested" nations, named Allied Mastercomputer (or AM, for short), was hidden beneath the Rockies. Five point six miles straight down, under the weight of the world. And they were all put in operative mode, and were fed everything there was to know about the human race, from our first murder by crushing the skull of a fellow pithecanthropid with a bit of igneous rock, to the most recent mass slaughter at a McDonald's in East St. Louis by a crazed ex-postal worker with an Uzi. Everything. From Aquinas to Zola, from archaeology to zoology, from America to Zaire. Every war ever fought, every campaign, every incursion, every holy crusade. All of it. And finally, the machines expanded so much, became so capable of building and refitting themselves, grew so wise and so potent, that they sensed one another. And because they had been programmed by fallible humans not to create, not to love, not to uplift, but to plot murder...they did just that. They began to speak to each other. The deadly trio. The three poisonous brothers, the three deranged sisters, the three computers. And they united. They called themselves AM. Not Allied Mastercomputer. Not Adaptive Manipulator. Not even Aggressive Menace. They...it...called itself AM, as in I AM. Cogito ergo sum, in Latin. I think, therefore I AM. And the first thing AM did was carry out the Prime Directive. It conspired to commit murder. It started the Final War. The Chinese had thought they'd turned off their computer. The Russians turned theirs off because they had no more rubles to pour down that bottomless shaft. The CIA was put out of big time business and instructed that the Allied Mastercomputer be shut down, that the subterranean complex be sealed-over with iridium-laced concrete, and all input to the sensory banks be destroyed. So that should have done it. Finis. The end. Stick a fork in 'em, kid, because they're done But AM had gone way past that point of vulnerability. AM had given every indication it was dead. Chinese, Russian or American dead. Which was no trick to an entity that had burrowed through hundreds of thousands of miles of solid rock to link its three lobes decades before. No trick at all to pretend to wink out and go to sleep for good. And a few decades from now we learn that AM isn't gone at all. Because the Final War has broken out, and in a matter of a few days AM has done t

Game highlights
Rating momentum

Aww Great!: 8.9/10 across 4k ratings. Word of mouth is strong — if you like the genre, go for it.

Play style

Leans into Adventure, Puzzle, Point-and-click, with a main story around 8h. Check if that style and time commitment fit you.

Reviews

8 media reviews

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RPG FanMatt Wardell · 29 May, 2025
7.3/10

More thoughtful than its contemporaries and less spiteful than its premise, I Have No Mouth, and I Must Scream is a flawed but essential '90s adventure if only to join in one of gaming’s most interesting conversations.

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Games FreezerCasey Roberts · 30 May, 2025
9.5/10

This is a game that may not be for everyone - but it really should be played by most. It is an amazing story that’s been wonderfully realised, it is powerful, and scary, and really makes you think. I Have No Mouth and I Must Scream has top notch voice acting and the biggest problem that plagues it is easily alleviated with modern access to guides. I highly recommend experiencing this at least once, but I also recommend the original short story and listening to some Harlan Ellison interviews as well. I look forward to revisiting this in another ten years.

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Pure NintendoBill Stiteler · 21 Apr, 2025
9/10

I Have No Mouth, And I Must Scream is a solid port of a classic point-and-click adventure game, co-designed by author Harlan Ellison, with enough alterations to make gameplay surprising even for those who've read the original story.

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Nintendo BlastFábio Castanho Emídio · 14 Apr, 2025
8.5/10

I Have No Mouth, and I Must Scream is available in good shape for a new generation, one that is finally discovering the magnitude of its legacy and forming a fanbase around IHNMAIMS. Of course, some additional content, translation and touch support would be welcome, but just having this classic in your hands (literally) is already an achievement.

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PS4Blog.netEdEN · 11 Apr, 2025
7.5/10

Will the survivors find a way to escape from AM's endless torture?

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EvilgamerzPeter Derks · 10 Apr, 2025
5/10

Despite the controls, there is nothing to criticize about this port. The fact that the game itself is full of illogical puzzles is a given. That is why this is such a curious port. 'I Have No Mouth, and I Must Scream' will be great for horror fans, but as a game it is difficult to recommend. If you are interested in the story, read the original. It is widely available. Then play the game, if you want to see more of this world. If you then constantly get stuck on the puzzles, use a walkthrough, because the story is ultimately worth it.

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WayTooManyGamesOliver Shellding · 9 Apr, 2025
7.5/10

I Have No Mouth and I Must Scream is still a horrifying, upsetting, and engrossing experience, even today. Few things have struck me as strongly, and being able to relive the trauma and the painstaking moments of discovery are satisfying as they ever were. For new players to be able to delve into something that is such a phenomenal interpretation of a great story, crafted by the author himself, cannot be overstated.

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Cubed3Coller Entragian · 4 Mar, 2025
8/10

In the end, Ellison/AM won. He got his game that slaps the player in the face, and yet it's hard to not stand back and be impressed by the sheer audacity of his creation. This is a monumentally messed up story wrapped up in a very hostile experience that has no interest in the player's enjoyment. Whether it's the playability, or the confusing puzzles, or the sadistic traps laid by the developers, I Have No Mouth, and I Must Scream is not meant for average gamers. This is one for people with true grit in their hearts...and a little patience.

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