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I Am Setsuna

I Am Setsuna

|Japan|Role-playing (RPG), Adventure

7.3 /10

Pretty good

Hot

1.8k ratings
Trailers & screenshots
Why play it

I Am Setsuna introduces the authentic JRPG style of yesteryear to PlayStation4 and Steam! Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land. A powerfully nostalgic experience, blending a classic style of story-telling, battle system and gameplay.

Story and worldbuilding

"The island had a custom. To maintain peace, once a decade, a sacrifice was offered to a fiend on the island. However, one year, the fiend grew violent before the next sacrifice was due. Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment. Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held."

Game highlights
Rating momentum

Pretty good: 7.3/10 across 1.8k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Role-playing (RPG), Adventure — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

20 media reviews

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IGNVince Ingenito · 20 Jul, 2016
7.5/10

A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but the ways in which it defies them.

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GameSpotPeter Brown · 18 Jul, 2016
7/10

I Am Setsuna is an unapologetic homage to beloved Japanese RPGs that plays well but takes few risks. Tokyo RPG Factory has accomplished their implied mission statement: to make Japanese RPGs the way many of us remember them back in the day. As a result, I Am Setsuna walks in the footsteps of giants, and is thus dwarfed by the memories of games that inspired it.

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EurogamerSimon Parkin · 19 Jul, 2016
8/10

Not just a loving tribute to the JRPGs of the 90s, I Am Setsuna tells a memorable tale, with a few bright design jewels of its own.

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PC GamerLeif Johnson · 19 Jul, 2016
7/10

A beautiful JRPG that captures the spirit of the genre's early hits while playing things a tad too safely.

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PolygonPhilip Kollar · 19 Jul, 2016
8.5/10

I Am Setsuna is a somber yet joyful nostalgia trip

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GamesRadar+David Roberts · 1 Mar, 2017
5/10

I Am Setsuna aims to invoke the spirit of classic 16-Bit JRPGs like Chrono Trigger, but its obtuse combat and monotonous pacing keep it from reaching those lofty heights.

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Game InformerJoe Juba · 18 Jul, 2016
7.5/10

It may be bland, but the experience doesn’t make any unforgiveable missteps. The combat has occasional moments of brilliance that recall the glory days of ‘90s RPGs

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Washington PostChristopher Byrd · 22 Jul, 2016

I Am Setsuna is the polar opposite of a subversive work it. It’s earnest and conventional but also alert to the vast scope of human fallibility and treachery.

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Rock, Paper, ShotgunKirk McKeand · 19 Jul, 2016

Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.

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DestructoidChris Carter · 18 Jul, 2016
7.5/10

I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.

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