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Aww Amazing!: 9.1/10 across 15 ratings. This score says: bump it to the top of your backlog.
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Aww Amazing!: 9.1/10 across 15 ratings. This score says: bump it to the top of your backlog.
Leans into Arcade, Indie — a quick read on whether that fantasy matches what you usually enjoy.
12 media reviews
HYPERWIRED delivers one of the most original twists the shoot'em up genre has seen in years, turning a simple cable into the heart of a challenging and surprisingly addictive roguelite.
Read full review ↗It’s tricky to enjoy the main gameplay loop of a game like Hyperwired, but I struggled to find it consistently. There is a lot to dig into here, and I enjoyed quite a bit; it was just bogged down by a few too many systems. The game looks cool, sounds great, and has some fun ideas. I only wish they all came together in a stronger package overall.
Read full review ↗Acknowledging the title's limitations, I believe the experience is satisfying for those seeking short play sessions, especially in handheld mode. I must admit, however, that the scale of the pixel art gave me a bit of a headache, as I had to strain my eyes to distinguish between enemy and friendly ships, shots, power-ups, and even the arrows identifying the different types of sockets.
Read full review ↗Everything comes back to how limited your ship’s stock feels. You end up paying more attention to your resources than the game itself, and unless you’re playing a survival horror game, your eyes really shouldn’t be glued to the corner of the screen.
Read full review ↗HYPERWIRED is not a game for everyone; it is aimed at players who enjoy challenges, but it delivers a well-crafted experience with a unique concept, especially for those who appreciate systems that allow them to gradually improve and reach their best performance.
Read full review ↗I must admit I am a bit perplexed by the lack of excitement in Hyperwired. Twin-stick shooters can so rarely be considered boring, but this one manages to land with a dull thud. Without meaningful threats or interesting upgrade paths, the game just thoughtlessly advances, each room feeling just like the last. The plug mechanic, which should have been its saving grace, ultimately acts as the anchor weighing it down.
Read full review ↗Hyperwired settles into a loop that's easy to return to for one more run, then another, then somehow another after that. It's not a game without flaws; the progression systems could use more punch, and the Overcharge mechanic needs smoothing out.
Read full review ↗There's a lot of fun to be had with HYPERWIRED's intricate mix of gameplay mechanics that makes its twin-stick shooting core gameplay blend with a constant juggling act in a very unique way. It takes a while for everything to click but once it does, you'll have a good time. 🔌
Read full review ↗HYPERWIRED feels like the kind of indie game people could easily become obsessed with once its rough edges are polished out. If future updates improve stability and tighten the controls, this could absolutely become one of the standout roguelike shooters in the indie scene. Right now, though, it feels like a brilliant game fighting against itself. Beneath the crashes and rough controls lies one of the most interesting survival-focused bullet-hell roguelikes released in a long time.
Read full review ↗While I applaud the attempt to add more complexity and interest to the shooter genre, this simply doesn’t feel like its ideas play well together to make the overall experience more fun
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