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Fire Emblem Fates: Conquest

Fire Emblem Fates: Conquest

|Japan|Strategy, Turn-based Strategy

8.2 /10

Aww Great!

Hot

107 ratings
Time to beat
Main + extras
30.3h
Where to get it
Trailers & screenshots
Why play it

Fire Emblem Fates is split into three story paths. Conquest is one of the two base stories, the other being Birthright. The other story path can be bought digitally at a discount through the in-game store. The third story path is Revelation, a DLC that was released later. You need to be have completed Chapter 6 in either game to access the other stories and DLC. Conquest is the hardest of the three paths, having reduced ability to grind experience from maps, tougher mission objectives, and giving less money and experience for those missions.

Game highlights
Rating momentum

Aww Great!: 8.2/10 across 107 ratings. Word of mouth is strong — if you like the genre, go for it.

Play style

Leans into Strategy, Turn-based Strategy, Role-playing (RPG), with a main story around 30.3h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNJose Otero · 17 Feb, 2016
9.5/10

Fire Emblem Fates: Conquest is a rewarding and deep turn-based tactical game with a grand story and characters I liked enough that losing them in combat really stings. The intense difficulty is squarely aimed at veteran Fire Emblem players, and its satisfying campaign is full of variety and challenge. And even though a win or loss can down to sheer luck, I walked away either satisfied or eager to give it another shot.

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GameSpotPeter Brown · 17 Feb, 2016
7/10

Fire Emblem Fates: Conquest is a punishing strategy RPG that marches forward and never looks back.

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EurogamerMartin Robinson · 19 May, 2016
8/10

Vast, gorgeous (and confusingly delivered), Fire Emblem Fates sees Intelligent Systems at the very top of its game.

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PolygonGriffin McElroy · 17 Feb, 2016
8.5/10

Fire Emblem Fates is an emotional war game

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GamesRadar+Connor Sheridan · 17 Feb, 2016
8/10

Fire Emblem Fates smartly revises a quarter-century old battle system and offers ever more reasons to care about your little chess pieces, but neither version does enough to welcome new players.

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Game InformerJavy Gwaltney · 17 Feb, 2016
9.3/10

Conquest is a challenging game that richly rewards players willing to undergo its trial by fire

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Washington PostChristopher Byrd · 19 Feb, 2016

For the foreseeable future, if I'm not reading something, I know what I'll be doing the next time I'm waiting in line.

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DestructoidChris Carter · 17 Feb, 2016
9.5/10

Conquest on the other hand is a more enjoyable from my perspective as a strategy veteran. It's much more complex from the start, and offers bigger maps, more interesting objectives (such as point defense or sieges), and a more intriguing plot. You can't grind, so you're encouraged to instead play through the limited amount of sidequests or arena world map battles to fine tune your party makeup. This leads to a larger need for a more tactical approach from just about every facet of the game. It's more thrilling and has a different feel to it, especially if you crave a challenge and blow through other titles in the series.

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KotakuPatricia Hernandez · 22 Feb, 2016

With Fates, the series hasn't frayed under the pressure. Instead, Intelligent Systems has created one of the most narratively ambitious games to hit a Nintendo platform. Fire Emblem Fates lets you explore the value of familial love and friendship, then offers you the option to go back and kill everyone you love, while loving everyone you killed.

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Nintendo LifeJon Wahlgren · 17 Feb, 2016
9/10

While the story can feel like it's dragging at times, it's tough to hold too many grudges against what feels like padding since the core gameplay is so much fun.

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