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Dead Cells

Dead Cells

|France|Platform, Adventure

9.5 /10

Aww Amazing!

Super hit!

183.2k ratings
Time to beat
Main
5.8h
Main + extras
22.5h
Complete
100h
Trailers & screenshots
Why play it

Dead Cells is a 2018 Platform, Adventure, Indie game rated 9.5/10 from 183.2k ratings, with a main story of about 5.8h, available on Android, iOS, Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One.

Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat centers on melee weapons, bows, traps, and dodging, with enemy patterns that reward careful observation. Death is permanent for each run, stripping the player of most collected items, though an in-game currency called Cells allows for purchasing upgrades that persist between attempts. Levels are assembled from pre-designed sections in randomized configurations, and progression through the game unlocks new traversal abilities via collectible Runes.

Story and worldbuilding

The Prisoner, an amorphous creature capable of possessing dead bodies, awakens in the depths of an island prison with no memory. A soldier tells the Prisoner they can no longer die. Through repeated escape attempts, the Prisoner learns that the island was once a powerful kingdom brought to ruin when a plague called "The Malaise" transformed most of its citizens into mutated monsters. After escaping the prison depths, the Prisoner resolves to kill the island's reclusive King, believing that his death will change something on the island. Fighting through plague-infested regions, the Prisoner reaches the throne room and slays the comatose monarch, only for the King's corpse to explode violently, destroying the Prisoner's host body. The head crawls through a fountain drain that leads back to the prison, where the cycle begins again.

Game highlights
Rating momentum

Aww Amazing!: 9.5/10 across 183.2k ratings. This score says: bump it to the top of your backlog.

Play style

Leans into Platform, Adventure, Indie, with a main story around 5.8h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNBrandin Tyrrel · 11 Aug, 2018
9.5/10

Dead Cells fuses breakneck motion with an emphasis on risk-and-reward for an incredibly engaging action-platformer.

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GameSpotDaniel Starkey · 6 Aug, 2018
9/10

Dead Cells is an incredibly satisfying mishmash of genres that's more than the sum of its parts.

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EurogamerEdwin Evans-Thirlwell · 7 Aug, 2018
8/10

The Metroidvania at its best: a swaggering role-playing beat-'em-up that's very easy on the eyes and dense with secrets.

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PC GamerChris Thursten · 6 Aug, 2018
9/10

A stellar action platformer with gorgeous presentation and excellent combat. Punishing but worth it.

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PolygonBen Kuchera · 6 Aug, 2018

Perhaps my favorite part of the experience is how mastering the different systems let you slip into a state of flow. The game is never relaxing, but like driving in the real world you'll often find yourself zoning out with your thoughts as you use a variety of skills that begin to feel like second nature.

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Game InformerAndrew Reiner · 6 Aug, 2018
9/10

The reward loops are addictive and continually open up new things for the player to explore

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GuardianAlec Meer · 20 Aug, 2018
8/10

Plunge into ingenious shifting labyrinths to battle lethal beasts, in the knowledge that every gory failure makes you stronger

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Washington PostChristopher Byrd · 2 Dec, 2020

And as painful as the end of a run can be, “Dead Cells’” steady introduction of new mechanics made it easy for me to pine for one more go. In my view, that’s the hallmark of a successful arcade experience.

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DestructoidChris Carter · 6 Aug, 2018
9/10

Then it's time to repeat the process again, experimenting with a wild newfound power that's unlocked after completion and items I've never used before. I'll probably be doing that for longer than any roguelike in recent memory.

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KotakuKirk Hamilton · 6 Aug, 2018

When a game is as finely tuned as Dead Cells, that tuning is all it needs. I've found its punishing, live-die-repeat rhythm plenty engrossing without a narrative wrapper, to the point that more of a story might just be a distraction.

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