STAGING Version - 1016

Sign In

awwReels

Game type

All types

Main game

Remake

Remaster

Expanded game

Port

Standalone expansion

Expansion

DLC

Genre

All genres

Indie

Adventure

Simulator

Strategy

Role-playing (RPG)

Puzzle

Arcade

Platform

Shooter

Sport

Visual Novel

Racing

Card & Board Game

Fighting

Point-and-click

Hack and Slash

Turn-based Strategy

Tactical

Music

Real Time Strategy

Quiz/Trivia

MOBA

Pinball

Sort

Newest

Recent popular

Recent high ratings

Most popular

Top rated

Oldest

Critic rated

Player rated

Creepy Tale: Snow Child

Creepy Tale: Snow Child

|Russia|Adventure, Indie

9.2 /10

Aww Amazing!

Niche

265 ratings
Where to get it
Trailers & screenshots
Why play it

A volatile cocktail of action and puzzles, spiced with pitch-black humor and a deliciously sinister atmosphere. Journey into Hell alongside a brave boy named Blizzy and defeat Evil itself. Save the world and become a hero. But at what cost?

Game highlights
Rating momentum

Aww Amazing!: 9.2/10 across 265 ratings. This score says: bump it to the top of your backlog.

Play style

Leans into Adventure, Indie — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

1 media reviews

RATE THIS

All

Media

Member

Indie Games DevelChiara Roscini · 10 Jun, 2026
8.7/10

Creepy Tale: Snow Child is the most ambitious project Creepy Brothers have released to date, and the one in which their visual and narrative identity asserts itself with full confidence. A three-person Russian team – a programmer, an artist, a sound engineer – has built a hand-drawn interactive adventure that works on multiple levels simultaneously: as a hero’s journey, as a story about found family, as a meditation on identity and moral choice, and as the most structurally complex chapter in a series that critics have long described as anthological. Snow Child revises that description. There is a universe under construction here, with precise callbacks to previous titles and threads left deliberately open. At the centre of it all is Blizzy – an eleven-year-old boy with horns, raised by a creature called Furry in a forest somewhere between fairy tale and fable. When Blizzy breaks a seal he was forbidden to touch, he sets in motion a chain of events that sends him straight to Hell. What follows is a journey through an infernal city that is, unmistakably, Venice – lava canals, Gothic architecture, a Carnival poster in elegant nineteenth-century calligraphy – populated by some of the most memorable characters in the series: Adele, a Shakespearean antagonist with a sharpened tuning fork and a bipolar register; the Sarto, a Russian couturier who slips into Italian profanity when his composure breaks; Molek, a candy-loving devil with a habit of guiding human children through situations they shouldn’t survive. The writing is dry, often pragmatic, and gains warmth from a narrator who punctuates the story with philosophical questions. The gameplay matches this variety: stealth, platforming, environmental puzzles, quick-time events, and combat combine in a structure where each mechanic earns its place through narrative logic rather than the need to vary the pace. The art direction – hand-drawn, densely detailed, with a colour palette that functions as a storytelling instrument – represents the clearest evolution from Benjamin Lacombe’s early influence toward something entirely the team’s own. The original Russian voice acting and a tonally versatile soundtrack complete a remarkably cohesive package. Snow Child is one of those games you keep thinking about after you finish it. Not because it overwhelms you with feeling – if anything, it holds back – but because Blizzy, Furry, Gobbly and the rest stay with you, and their lives keep occupying your thoughts. This is exactly what happens when a story is written well.

Read full review