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Aww Amazing!: 9.2/10 across 1.1k ratings. This score says: bump it to the top of your backlog.
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Consume Me is a 2025 Simulator, Role-playing (RPG), Puzzle, Indie, Strategy game rated 9.2/10 from 1.1k ratings, with a main story of about 7h, available on Mac, PC (Microsoft Windows).
Aww Amazing!: 9.2/10 across 1.1k ratings. This score says: bump it to the top of your backlog.
Leans into Simulator, Role-playing (RPG), Puzzle, with a main story around 7h. Check if that style and time commitment fit you.
20 media reviews
Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.
Read full review ↗Consume Me is teeming with creativity and personality, and for that, it's earned a special place in my heart.
Read full review ↗A teenage slice-of-life tale, an energy-management challenge and a satire of diet culture – this indie award-winner is a flavoursome treat
Read full review ↗Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls.
Read full review ↗Consume Me is funny, it’s emotional, and it got me thinking about some of the things people in my life went through to get to where they are today. If the purpose of art is to provoke thought and introspection, Consume Me accomplishes that goal. Just don’t go in expecting a fun roller coaster ride.
Read full review ↗Translating an actual life into a video game is not an easy task, but Jenny Jiaso Hsia and her colleagues have managed it beautifully here. Through a collection of fun and short minigames, we get to dive into the soul of young Jenny and discover that our experiences might be more universal than we had thought. Carrying the pressures of your parents along with your own is not easy, and it’s just delightful to see how she has handled it all.
Read full review ↗There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
Read full review ↗Consume Me is a game about eating disorders, family trauma, and religion, but its repetitive and monotonous mini-games make it frustrating to play. While the personal story is bold and vulnerable, the late-game religious shift feels jarring and underdeveloped. Ultimately, the game’s narrative and sensitive topics are overshadowed by tedious gameplay and an unsatisfying conclusion.
Read full review ↗Consume Me is fantastic at making the player feel things, like frustration at situations and joy at finishing a to-do list.
Read full review ↗Consume Me offers an inventive take on narrative design in gaming. In how it blends mechanics and story, it uses the power of the medium to create something that's uniquely engaging and empathetic, and leaves a lasting impact that helps to cement it as one of the year's best indies.
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