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Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

|United States|Adventure, Shooter

6.6 /10

Okay

Very hot

30.3k ratings
Time to beat
Main + extras
6.8h
Trailers & screenshots
Why play it

Call of Duty: Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies. Campaign is a return to the gritty, military roots of the franchise, while boldly looking ahead, delivering a rich and engaging narrative that is unlike anything to date in a Call of Duty game. The player will embark on a classically-styled story about grand scale warfare, set in a future where human conflict has spread throughout our solar system. Multiplayer combines popular mechanics such as the chained-based movement system, with a load of gameplay innovations to deliver one of the deepest and most engaging online experiences in gaming. The new Zombies mode will thrill co-op players with an original, distinctive approach and an uproarious narrative sure to excite fans. The title introduces stunning, multi-planetary environments, new weaponry, and all-new player abilities.

Game highlights
Rating momentum

Okay: 6.6/10 across 30.3k ratings. Decent score — check if the gameplay loop clicks for you.

Play style

Leans into Adventure, Shooter, with a main story around 6.8h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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Media

Member

IGNJoab Gilroy · 7 Nov, 2016
7.7/10

There's a massive amount of content in Call of Duty: Infinite Warfare, though especially if you played Black Ops 3 last year there’s little of it that’s particularly impressive. The campaign is ignorable and the multiplayer needs a little technical work to be as good as last year’s, but the overly silly Zombies mode keeps me coming back. It may not stand out in a year that’s been crowded with great shooters, but it still produces that familiar Call of Duty action.

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GameSpotMiguel Concepcion · 3 Nov, 2016
8/10

Call of Duty: Infinite Warfare touches down with passable multiplayer, a tubular, neon-tinged zombie invasion, and the best campaign since the first Modern Warfare.

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EurogamerEdwin Evans-Thirlwell · 7 Nov, 2016
7.5/10

Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.

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PC GamerTyler Wilde · 9 Nov, 2016
4.8/10

A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.

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PolygonRuss Frushtick · 4 Nov, 2016
8.5/10

As a package, Infinite Warfare stands out

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GamesRadar+Leon Hurley · 4 Nov, 2016
8/10

It's not quite a complete reinvention for the series but Infinite Warfare makes some refreshing changes to deliver a confident and exciting shooter.

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Game InformerDaniel Tack · 3 Nov, 2016
9/10

Infinite Warfare provides a potent triple-threat of entertainment: A hard-hitting campaign that deals with the sacrifices of war, a multiplayer mode overflowing with customization, and a nostalgia-laden trip through the ‘80s with the Zombies mode.

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GuardianIan Ford · 8 Nov, 2016
6/10

The latest instalment in the shooter series tries out some new ideas, including zero gravity combat, but it is held back by well-worn conventions

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Washington PostMichael Thomsen · 10 Nov, 2016

“Infinite Warfare” is arguably the most imaginative and wide-ranging game in the series, and yet every new idea it tries feels hamstrung by the conventions that have made the series so successful. There are a few interludes of space dogfights, but these feel strangely similar to on-foot levels, but with fighter ships that can come to a full halt and hover before zipping off again to chase a new enemy vessel.

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Rock, Paper, ShotgunBrendan Caldwell · 6 Nov, 2016

Infinite Warfare’s story mode is an expensive-looking spectacle without a single idea of its own, mechanically or narratively. Even Ethan the robot’s attempts to salvage the Marine vs Navy vs Army banter by playing off some well-worn robot tropes can’t save the story or dialogue from being hogwash. Even the rare glimpse of interesting ‘burning asteroid’ level design can’t redeem the rest of the grey corridors and flaming city streets. As for how good it looks (and it does look very good) that is no saving grace.

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