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Cadavers for Dinner

Cadavers for Dinner

|Japan|Role-playing (RPG), Adventure

6.8 /10

Okay

Trailers & screenshots
Why play it

Boukenmeshi features character designs from Takehito Harada. Harada is character designer for the Disgaea franchise, as well as Labyrinth of Refrain and The Witch and the Hundred Knights. Players will gather food and materials from the dungeon as they go, cooking new, weird, and delicious dishes to improve their stats and grow stronger. The game will incorporate a character generation feature, and involve a party of four characters. Various jobs are available to the party. These include Swordsman, Cook (who can improve the quality and diversity of rations), and even the “Unemployed” Job, which sounds like a Dark Souls-style Deprived character. Boukenmeshi will also involve survival-game mechanics. This will involve managing the party’s calorie and water intake. Players can cook food while in camp, but also eat ingredients while fighting in strategic battles. These confer status effects and benefits from the consumption.

Game highlights
Play style

Leans into Role-playing (RPG), Adventure — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

1 media reviews

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GamerskyAtos_ · 6 Jul, 2022
6.8/10

Cadavers for Dinner isn't a game that people can really indulge in, it doesn't have a rich storyline or a groundbreaking combat system, but what it focuses on is reminiscent of the other side of the Japanese game Maze: What do adventurers who sneak into the maze eat? Can an abominable monster be eaten? How to eat?

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