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Bastion

Bastion

|United States|Role-playing (RPG), Adventure

9.3 /10

Aww Amazing!

Very hot

38.9k ratings
Time to beat
Main
5.9h
Main + extras
9h
Complete
14.9h
Trailers & screenshots
Why play it

Bastion is a 2011 Role-playing (RPG), Adventure, Indie game rated 9.3/10 from 38.9k ratings, with a main story of about 5.9h, available on iOS, Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation Vita, Xbox 360, Xbox One.

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

Story and worldbuilding

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Game highlights
Rating momentum

Aww Amazing!: 9.3/10 across 38.9k ratings. This score says: bump it to the top of your backlog.

Play style

Leans into Role-playing (RPG), Adventure, Indie, with a main story around 5.9h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNGreg Miller · 22 Aug, 2011
9/10

When I beat Bastion for the first time, I reloaded my save and played through for the second ending. When that was done, I started my new game plus. I'm not the repeat type of gamer, but Bastion's leveling, weapon upgrades, and difficulty tweaks are just too gosh-darn addictive. The story could've been better, but it doesn't matter. This game is amazing and you owe it to yourself to download it.

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GameSpotMaxwell McGee · 19 Jul, 2011
8.5/10

Bastion is a wonderfully diverse game that offers up a great deal of flexibility in how you approach its many challenges.

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GamesRadar+20 Jul, 2011
8/10

As long as you're not expecting a profoundly original artistic vision, Bastion delivers on its gameplay. Bastion's main strengths are twofold – the combat is satisfying and varied, and the customization options are robust. Our only major complaints are fairly nitpicky – it's easy to fall of ledges (especially if you're using the shotgun weapon, which causes significant kickback and often kicks thekid off the edge of the world), and when you find a new weapon you're forced to equip it until you can get to a nearby armory to swap it out, which can be particularly annoying if it de-equips your favorite weapon. These are small issues in the larger picture though, and Bastion is still overwhelmingly well-executed.

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Game InformerMatt Miller · 19 Jul, 2011
9.3/10

A fascinating journey into a mysterious world has all the hallmarks of a future classic

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DestructoidJames Stephanie Sterling · 19 Jul, 2011
6.5/10

Is the game worth playing? Certainly. It's a decent little adventure that will provide enough solid gameplay to be worth the money. Just make sure one expects no more than that, and it'll be a most worthy purchase. Bastion is fun enough for what it is, but it does not transcend to the levels that it would like you to believe it does.

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Push SquareJoey Thurmond · 5 Apr, 2015
9/10

When we played Bastion for the first time a few years ago, we literally gave it an instinctive standing ovation as the credits began to roll, and our pleasantly surprised reaction remains justified. This game is a testament to the type of human creativity, innovation, and wonder that are sometimes only possible with indie games, and now that it has graced Sony's systems, you can understand why it will continue to entrench itself as a classic for years to come.

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Nintendo LifeMitch Vogel · 11 Sep, 2018
9/10

Bastion is an unforgettable and enjoyable piece of software that stands as a strong example of how games can also be perceived as art. A charismatic narrator, beautiful visuals, intense action gameplay and heavy character customization make this a fairytale that you'll want to dive into again and again, and while the isometric view sometimes gets in the way of the gameplay, the other aspects of Bastion more than make up for this slight misstep. We'd highly recommend you give Bastion a try if you haven't played it elsewhere already; though this Switch port brings nothing new to the table, Bastion is a memorable modern classic that is an absolute must-play.

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RPG FanBryan Grosnick · 27 Jul, 2011
8.9/10

Quite simply, Bastion is a game with lots of character and precious few flaws. Any fan of old-school action RPGs would be remiss not to play this game. If every title released had Bastion’s sense of newness and adventure, the gaming world would be even better than it already is.

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Hardcore GamerThomas Ella · 14 Apr, 2015
8/10

Bastion is an aesthetic dream, from the beautiful visuals that look like a painting come to life to the incredible soundtrack that breathes soul into that life. As a game, though, it could've been so much more. There's a great amount of replay value here, from the new game plus mode to the combat challenges, but that's only if the mechanics click with you enough to stick with it. Because of some frustrating controls and combat design decisions, Bastion is held back from being excellent, but remains great nonetheless.

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SwitchRPGBen Thompson · 5 Mar, 2019
8/10

What Bastion set out to do years ago still holds up well today, although the unique storytelling approach, in many ways, does more harm than good.

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