Rating momentum
Pretty good: 7.8/10 across 9.4k ratings. Overall vibes are good; safe to add to your backlog.
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Amnesia: Rebirth is a 2020 Adventure, Puzzle, Indie game rated 7.8/10 from 9.4k ratings, with a main story of about 7h, available on Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S.
Pretty good: 7.8/10 across 9.4k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Adventure, Puzzle, Indie, with a main story around 7h. Check if that style and time commitment fit you.
20 media reviews
Amnesia: Rebirth is one of the most thrilling survival horror games in recent memory – one that is anything but forgettable.
Read full review ↗The follow-up to Frictional Games' seminal 2010 horror game tightly hones the developer's approach to story, frights, and frustration.
Read full review ↗Frictional returns with a subversion of horror tropes, though it's not quite the measure of other games in the series.
Read full review ↗Amnesia: Rebirth shows an inventiveness that The Dark Descent only hinted at. And it’s certainly creepy enough to satisfy the hunger for something spooky this season.
Read full review ↗A dark and twisted piece of playable horror fiction that delivers a memorable story.
Read full review ↗If you're looking for a good scare, Amnesia: Rebirth delivers, but prepare to feel lost and confused along the way
Read full review ↗The Swedish studio's latest offering tracks a plane-crash survivor as she grapples with her new, terrifying reality
Read full review ↗An accomplished horror adventure from accomplished horror developers, Amnesia: Rebirth is a worthy entry in the Amnesia series that never quite gets as original as you might hope.
Read full review ↗For the few things Amnesia: Rebirth gets right, there is a mountain of reasons why it feels like Frictional Games is still stuck in 2010. This hide and seek style of gameplay has long outstayed its welcome and the game doesn't do enough to lessen the disappointing impact that brings. It's heartbreaking to say, but after the fantastic SOMA, maybe the Swedish developer shouldn't have bothered returning to what it thinks it knows best.
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