Rating momentum
Pretty good: 7.8/10 across 1.3k ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.8/10 across 1.3k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Simulator, Strategy, Indie — a quick read on whether that fantasy matches what you usually enjoy.
14 media reviews
All Will Fall has an interesting foundation for building enthusiasts, but still feels very much like an Early Access game.
Read full review ↗All Will Fall has a strong city-builder loop, an intriguing physics-based construction system, and some genuinely tense moments when its economy or structures begin to collapse. However, it too often plays things safe, with forgiving systems, shallow logistics, and underused physics holding it back from becoming the ruthless survival strategy its concept promises.
Read full review ↗For the game’s reasonable price point, there’s plenty of content available, not to mention Steam Workshop support and custom scenarios. A bit of visual repetition and control quibbles aside, All Will Fall is overall a strong entry in the colony building sim genre.
Read full review ↗All Will Fall does its best work when its drowned setting and precarious building systems make survival feel like a constant compromise. Every new floor, bridge, and supply line adds to a world that feels genuinely unstable, even if some of the wider management ideas do not always carry the same weight.
Read full review ↗All Will Fall is an extremely promising title that is sure to win over fans of city-building games, especially thanks to its post-apocalyptic aesthetic and its unique city-building mechanics. However, the gameplay could really benefit from some refinement, particularly in terms of explaining its mechanics and managing player choices.
Read full review ↗All Will Fall proves that being hyperbolic isn’t the play when it comes to showing off your game. Although it does not disappoint in some aspects, namely its faction mechanics, premise, narrative potential, and replayability, it drops the ball on the main attraction. Physics-based city-building is barely implemented and hardly restricting. The game’s title begged that all would fall, and fall short of its own promises, it did.
Read full review ↗ALL WILL FALL sticks with you because of how it handles failure. It doesn’t hide it or soften it. When things go wrong, you see exactly what happened. It can be annoying at times, no doubt about that. But it also makes the moments where things actually work feel a lot more rewarding. It’s not a game for everyone. It can be slow, a bit rough, and sometimes frustrating. But it’s also different in a way that’s hard to ignore. You’re not just building a city. You’re trying to keep it standing. And most of the time, that’s harder than it sounds.
Read full review ↗ALL WILL FALL is Waterworld meets Frostpunk, delivering a toned-down but still engaging post-apocalyptic survival experience in a flooded wasteland, with some brain-teasing physics challenges thrown on top. City building fans who like a bit of a challenge are sure to love this title, especially with its unique setting and incredible mod support.
Read full review ↗As a veteran of strategy and management games, I can confidently say that All Will Fall is the evolution the genre needed in 2026, transforming classic city-building into a tense 3D physics-based engineering puzzle. With a masterful blend of extreme survival, faction management, and a campaign exceeding 100 hours, this title from All Parts Connected and tinyBuild is a triumph of suspense: it's a challenge as frustrating as it is addictive, where your ingenuity is the only thing preventing everything from literally collapsing.
Read full review ↗All Will Fall doesn't try to be acceptable to everyone, which is a good thing. It leans on its processes and wants you to go along with them. It feels unique because of the physics-based building, the steady pressure on resources, and the need to keep different groups in balance.
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